WRITING PORTFOLIO

I’m a writer with 8 years professional experience working on a variety of projects, from screenplays to games to travel articles. Examples of my work can be found below.

GAMES:

ZOMBIES, RUN! (2017 TO PRESENT)

Genre: Zombie apocalypse/exergame

Developer: Naomi Alderman/Six to Start

Zombies, Run! is a zombie-themed smartphone game with a strong story component, created by writer Naomi Alderman. I joined the game’s writing team as a trainee during season 6 of the game’s ongoing storyline, and became a full staff writer for seasons 7 and 8. The game’s official page can be found here.

RUNE RAIDERS (2012)

Genre: Adventure/strategy

Developer: Retro64

Rune Raiders is a tile-based strategy adventure game set in a medieval fantasy world. I was approached to provide a plot and witty dialogue for the various characters. Because each character was only able to say a few words per level, creating a satisfying story arc for each one was an interesting challenge. The game can be found online here.

GOBLIN WAR MACHINE/SUPER GOBLIN WAR MACHINE (2011)

Genre: Action/derby

Developer: Big Block Games

Goblin War Machine encouraged players to create absurd engines of destruction and embark on bloody anti-human rampages. To counterbalance the carnage, I was contracted to provide jokes for the start of each level, comic location names, and humorous obituaries for the doomed human kings. Goblin War Machine eventually expanded into Super Goblin War Machine, for which I provided similar services. The game can be found online here.


COFFEE BREAK HERO (2011)

Genre: Adventure

Developer: Big Block Games

A fantasy adventure game made in only fourteen days for the charity Child's Play. Coffee Break Hero was extremely challenging because of the tight time frame it was produced under. I provided dialogue, plot, a backstory and mission descriptions.


BLACK MARKET (2010)

Genre: Sci-fi RPG

Developer: Big Block Games

Black Market was an enormous undertaking, a massive online space/trading simulator which required a vast volume of writing. I was commissioned to pen a A lengthy three act campaign (including a tutorial, mission design, a twisty plot, a large cast of characters and branching dialogue), an in-game encyclopedia, general setting history, background material for all in-game items and locations, additional branching dialogue for random encounters, in-game product advertisements, and a development blog.

PROSE:

WHY DON’T YOU ASK THE DOOMSDAY MACHINE?

A short story about a universe-destroying doomsday machine in the midst of an existential crisis, published by Strange Horizons magazine in 2013. It can be read online here.

THE BLUE FOREST

Short story about a scientific research team developing a new form of aquatic life. Winner of iO9.com’s 2008 “Mad Scientist” competition. It can be found online here.

SCREENPLAYS:

BLUE STEEL: READY PLAYER GO (2016)

I was head writer and producer for the web-series Blue Steel: Ready Player Go, a satirical adventure about a group of young would-be superheroes attempting to defeat a sinister video game. It can be found online here.

ARTICLES AND BLOG POSTS:

SALAR DE UYUNI – ALL YOU NEED TO KNOW BEFORE YOU GO

Travel article at The Planet D, on essential tricks for travellers planning to visit Bolivia’s famous Salar De Uyuni. It can be found here.


6 THINGS TO EXPECT WHEN HIKING RAINBOW MOUNTAIN IN PERU

Travel article at The Planet D, on essential tricks for travellers planning to visit Peru’s mighty Rainbow Mountain. It can be found here.


FREELANCING FOR GLOBAL LINGO

Featured blog post on my experiences as a freelance writer for the transcription, translation and minute-taking service provider, Global Lingo. It can be found here

For information about workshops and teaching rates, please inquire via email.